Game speed limitations

Hi folks,
I used to build games and training modules in Flash years ago and have just started with Unity. A constant problem with Flash was its dependence on the CPU, so anything elaborate ran like old custard.

Off the shelf PC computer games are visually complex so I assumed Unity built games would be similar, but now I’m seeing lots of warnings about keeping Unity games simple to avoid processing problems. Sounds like the issues I had with Flash. I can understand browser-based games clogging but will this be an issue if a game is resident in a computer?

Appreciate any advice.

There are visually complex games built in Unity that run really well. Here are some examples of Unity games:
https://unity3d.com/showcase/gallery

I started as programmer with Flash too.

Trust me, Unity outperforms Flash on any way you can imagine.

Unity has some limitations if you are trying to achieve Unreal graphics, on the other hand, it’s easier to use by far.

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