Game Speed

Hiii, my game is starting to be bigger and now i noticed a big problem.
In one stage that is basicly bigger than the other there is a big different between the Shooting Speed!
All my counters work with decreasing Time.deltatime, but the issue is the Shot command depends on Animation (added an event to the animation Shot():wink:
What can i do?
I know its kinda weird using that method to shot but it was when i started to program and it worked fine.
This is how i use the shot:(image attached).

… using an animationEvent which also works off deltaTime isn’t very likely going to cause your slow down in the “bigger” stage.

Expound on what you have and we’ll try to figure out what the issue is that is cause the framerate drop.

alternatively, check the cause using the profiler: Diagnosing Performance Problems - Unity Learn

It works fine on PC but on mobile it’s less smooth.
What can you tell from that pic?

3359195--263007--upload_2018-1-18_19-15-39.png
3359195--263007--upload_2018-1-18_19-15-39.png

I tryed to avoid using Vsync, it made my game twice faster But,nothing changed at mobile