Game State issue while running on device.

Hi community,

I have created two scenes in my game out which first scene have a small timeline animation on completion of which second scene is loaded. I’ve tested this scenario on android devices and everything works fine. The problem is that when I quit the game and run it again then at first it shows me the previous state of the animation and then runs normally which isn’t a good user experience. Also when the first scene is loaded the previous state is easily noticeable.

Please help me to solve this issue. Thanks-in-advance.

Hi community,

any input on the above request?

My Bad!! Actually I was doing an alpha animation over an object and unfortunately I forgot to keep the alpha at 0. Due to this, at first it was being shown then hided and then again shown with the alpha animation.

Sorry once again for creating the confusion.