I wanted to have gameplay which changes the state of the next scene which depends on choices made in the scene played before. Is there a way of having runtime states saved, recorded, or sent which I am unaware of.
I mean even having some kind of universal game-state Class which multiple objects can refer to for variable changes... One variable change affect many objects' behaviours.
I am sure I could have asked this question in better computing terms but I hope you can help me guys.
Thanks