Hi, my built game experience crashing when loading certain scenes but it stopped after I changed the build setting from x86 to x86_64.
Is it because x86_64 allow more ram which avoid the crashing?
Any experienced developers/staff can explain the reason why it stopped the crashing?
and if i should or should not build my game on x86_64? (the game will be build for PC, PS, XBOX & switch)
thanks