Game stop crashing after changing to x86_64

Hi, my built game experience crashing when loading certain scenes but it stopped after I changed the build setting from x86 to x86_64.

Is it because x86_64 allow more ram which avoid the crashing?

Any experienced developers/staff can explain the reason why it stopped the crashing?

and if i should or should not build my game on x86_64? (the game will be build for PC, PS, XBOX & switch)

thanks

You will need to check the logs and minidump files and try to find the cause of the crash.

No log, that’s the problem why I have to investigate myself.

Have you checked Windows Event Viewer? There is usually some information related to crashes in there.