Whenever my in-game (with game built) fps drops below 60 fps my game noticeably “stutters” or becomes non-fluid in the camera view. Is this supposed to happen?
I thought it was a vysnc issue (perhaps it still is I don’t know). I’ve tried turning vsync on and off in my quality settings. When vsync is on, my game is silky smooth until it drops below 60 fps. When vsync is off, the screen tearing is just too much for me to handle, however when the game dips below 60 fps, I simply get more screen tearing, but not “stuttering” in the camera view.
I’ve tried vysnc on with every second vblank as well (for running the game at 30 fps), and while the stuttering disappears, the motion blur at 30 fps is unbearable. I don’t know what I can do??
My monitor’s refresh rate is at 60 hz right now…could this be a factor? It will not go any lower.
I know vsync can sometimes cause a little stutter but it sounds rather bad for you.
What motion blur are you talking about at 30 fps?
Monitor refresh rate should be as high as possible, not the other way around. Though mine is 60Hz too and I don’t get stutter in my projects.
Post your full system specs.
If possible, a build of the part where this stutter is obvious.
Here are my system specs:
AMD Phenom II x4 945 Processor (3 Ghz)
6 GB ram
Radeon HD 4850 graphics card
Windows 7 64 bit
The “motion blur” at 30 fps, is more like little stuttering, but it’s more evened out, if that makes sense. The stuttering is constant at 30 fps, whereas above 30 fps it stutters only when lots of things are on screen – otherwise it’s smooth. At every second vblank (which locks it at 30), it’s eye hurting jittering, but at least it’s consistent lol.
What you have to do to test it, is select all the units and clump them together in one area. Then select ALL of the units, and move them to a point off-screen, and scroll over the units while they are moving.
Thanks for any help if you can.
No, I can’t reproduce it. Runs silky smooth for me. No jitter what so ever.
Someone else should try.
Hmm. Did you select every single one of the units together and move them all at the same time too? I think to reproduce the jittering, you have to get under 60 fps…so if your computer is good enough to never dip below 60 fps, then maybe that’s why.
If you did, and there’s no jitter, then actually that might be good, maybe it’s just my comp lol. I havn’t tried it on another comp yet.
Oh no, there’s no chance I could dip below 60 on such a simple demo. I often have to spam my own scenes just to dip it for testing but even then I don’t seem to have any jitter.
I’m wondering, do you get this jitter in actual games? Because I sometimes get this “lag” in some rare games but it’s not constant and only happens for a short while.
Ok well thanks for testing it for me. Perhaps it’s simply just a computer specs/performance issue, and not anything I can really control.
I’ve looked for it in games that I’ve played, but havn’t really been able to detect it, so I’m unsure as of right now. If it’s just a matter of lots of units + textures + everything else hurts low spec computers – then I just need to a lot less polygon models maybe…I dunno.