When I build my game, it takes 3, sometimes 4 hours to build. This is annoying because after that I have to wait about an hour for it to upload to Dropbox. (it’s 400mb and I have slow internet.)
So if there is one little change that I want to make, or one little multiplayer feature that needs to be fixes, this is impossible. It used to take about 10-20 minutes and that was perfectly fine.
Yes, I know about having public script references, I changed all of “var myScript : MyScript;” to “private var myScript : MyScript;”.
I have a question. I have a lot of “static variable myScript : MyScript”, does this slow down the build? If so, how can I fix it? It is mandatory that I have these static variables.
