Game Teaser Question

I am somewhat new but I seemed to have picked up Unity rather quickly.

I am new to this forum and I am still trying to get an understanding of the nature of this forum so I decided to post my question here for starters.

I have been watching some really cool Unity3d produced game teasers on youtube.

I really like this one:

How is that done and where can I learn?

Of course I need a video game to produce it and I have some video games so that is not a problem.

And I suppose as a side question, is it possible to skin the face of a humanoid avatar head with a facial rig and then import and configure the bones to animate and lip-sync vocal audio clips?

And where is the proper forum to further learn of this?

That’s a huge question. NVYVE is a company between 11-50 people, according to their LinkedIn page. I think it’s safe to assume that team contains artists, animators, programmers… a large number of talented people who specialize in various aspects of game development and 3D art. Most of them probably went to school to learn how to model, write code, etc. And then those people probably practiced like crazy and worked on projects to build their experience before getting a job at their current company, at which point they developed the content you’re seeing in that trailer.

Sure, why not. Anything is possible. If the tools already exist to do this for you, you’ll probably have to shell out quite a few clams for it. Alternatively, roll your own solution from scratch.

The forums aren’t really the place you’ll learn. They’re good for reinforcing ideas, asking specific questions, and discussing relevant topics. If you haven’t gone through the Learn section in its entirety, I’d say that’s the first place you should go. If you want to get into 3D modeling and animation, there are other sites that cover those topics pretty well.

But the number one thing you’ll have to do after learning the basics is to just start creating things. Start small, expand and extend what you’ve learned, rinse and repeat. As I’m fond of saying, there’s no shortcut to experience.

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Thanks for the reply. I appreciate it.

I think you may have misunderstood my first question.

I am developing some games in Unity by importing some custom characters, modeled, rigged, skinned and exported from Blender into Unity. I also take those characters and retarget animations to them with mechanim. And that is what I am doing now. I have done other things such as physics, but I say this because I am not technically a genuine new guy.

Regarding my first question:

I do agree that the level of quality of work for the game P.A.M.E.L.A. is outstanding and that the developers who worked on that game are definitely top-notch but my question is actually much more simple in nature.

To explain by reverse engineering:

The teaser I used as an example is a youtube video.
To produce a youtube video is to upload a video (in this case with audio) into youtube and that is not particularly difficult.
To do that I would need an mp4 or a .wav file with audio.
Producing the audio can be done with Audacity.
To sync the audio with a visual file I could use Premiere or even something free like Blender.

So now regarding the video.

In P.A.M.E.L.A.,I believe the video is part of the game itself (although I would not know for sure unless I purchased the game and played it to see if the game produces similar results from the video).

So if I am correct then the producers of that game somehow video captured the game as it was being played and then produced a narration audio clip and synced it with the video capture thus creating a mp4 or .wav which was then uploaded to youtube.

My question is:

Can anyone guess or knows as to how the producers of P.A.M.E.L.A. video captured the visual?

I tried to capture a video of a simple animation I created in Unity with a program called Open Broadcaster. The problem was the video shows the borders of my game panel.

I experimented a couple of other ways but I cannot seem to find a way to video capture animation from Unity3d without the User Interface borders.

My educated guess is that I first must port a finished game into either a PC or a Mac desktop and then try and capture the video using only a “window capture” while playing the game.

That is where I pretty much left off and so far I still do not know how to produce a clean video of animations in Unity3d without capturing the borders of the Unity3d interface.

So my question is really if anyone here is aware of a standard practice that Unity3d game developers and producers use to produce teasers for the games?

Of course there are other games with teasers and so I am not sure what is the best or most common or standard way to produce an mp4 or .wav or quicktime video file of a finished animation created using Unity3d.

I hope that makes sense.

And I thank you for your reply as well.

If anyone can interpret what I just wrote and help me figure what is needed to be done to capture some of my created video game scenes it would be most appreciated.

Thanks

I see that some of these games are ported to Play Station.

So I suppose the question should be how to video capture games from Unity3d that are ported to Play Station.

I also suppose I should find a Support forum to see if anyone already has discussed this issue.

Schieder21,

Thanks a lot.

I have been posting on other threads and I am really liking this community as a whole.