Thanks for the reply. I appreciate it.
I think you may have misunderstood my first question.
I am developing some games in Unity by importing some custom characters, modeled, rigged, skinned and exported from Blender into Unity. I also take those characters and retarget animations to them with mechanim. And that is what I am doing now. I have done other things such as physics, but I say this because I am not technically a genuine new guy.
Regarding my first question:
I do agree that the level of quality of work for the game P.A.M.E.L.A. is outstanding and that the developers who worked on that game are definitely top-notch but my question is actually much more simple in nature.
To explain by reverse engineering:
The teaser I used as an example is a youtube video.
To produce a youtube video is to upload a video (in this case with audio) into youtube and that is not particularly difficult.
To do that I would need an mp4 or a .wav file with audio.
Producing the audio can be done with Audacity.
To sync the audio with a visual file I could use Premiere or even something free like Blender.
So now regarding the video.
In P.A.M.E.L.A.,I believe the video is part of the game itself (although I would not know for sure unless I purchased the game and played it to see if the game produces similar results from the video).
So if I am correct then the producers of that game somehow video captured the game as it was being played and then produced a narration audio clip and synced it with the video capture thus creating a mp4 or .wav which was then uploaded to youtube.
My question is:
Can anyone guess or knows as to how the producers of P.A.M.E.L.A. video captured the visual?
I tried to capture a video of a simple animation I created in Unity with a program called Open Broadcaster. The problem was the video shows the borders of my game panel.
I experimented a couple of other ways but I cannot seem to find a way to video capture animation from Unity3d without the User Interface borders.
My educated guess is that I first must port a finished game into either a PC or a Mac desktop and then try and capture the video using only a “window capture” while playing the game.
That is where I pretty much left off and so far I still do not know how to produce a clean video of animations in Unity3d without capturing the borders of the Unity3d interface.
So my question is really if anyone here is aware of a standard practice that Unity3d game developers and producers use to produce teasers for the games?
Of course there are other games with teasers and so I am not sure what is the best or most common or standard way to produce an mp4 or .wav or quicktime video file of a finished animation created using Unity3d.
I hope that makes sense.
And I thank you for your reply as well.
If anyone can interpret what I just wrote and help me figure what is needed to be done to capture some of my created video game scenes it would be most appreciated.
Thanks