Game texts: How do you manage yours?

ALSO: whatever you do, GET IT ALL UNDER SOURCE CONTROL NOW! Writing editor scripts to blast global chunks of data around your project can obviously result in massive destruction of your assets if you have a bug, so don’t be naive and assume your code will work properly the first time.

Personally I use git because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).

As far as configuring Unity to play nice with git, keep this in mind:

Here’s how I use git in one of my games, Jetpack Kurt:

Using fine-grained source control as you work to refine your engineering:

Share/Sharing source code between projects:

Setting up the right .gitignore file:

Generally setting Unity up (includes above .gitignore concepts):

2 Likes