Hello,
Before you say this question has been asked multiple times, bear with me (it’s different)…
I want to get a texture within my scene to face my camera at a certain way. When I use:
transform.LookAt(Camera.main.transform);
It works fine, but I want my texture to appear more like a GUI, but with depth (so you can’t see it behind a game object).
Let me show:
[15425-screen+shot+2013-09-13+at+15.38.34.png|15425]
Both the alert textures have the LookAt camera attached to them, and as you can see - its working, but not how I want.
[15426-screen+shot+2013-09-13+at+15.39.43.png|15426]
This is how I want them to look. No matter where I am facing, the textures will always point ‘directly’ down the scene (instead of directly at the cloud point of the camera.
Any ideas how I can achieve this?