I’m building a game that has tiles continuously moving down the screen and repositioning to the top of the screen when they hit the very bottom, sort of like a treadmill.
I’m observing that after a while, the tiles become invisible on the Game view but are clearly there on the Scene view. Here is a screen capture that demonstrates this, and then I stop and replay the scene and everything’s back to normal.
What could be the cause of this? Any help would be greatly appreciated as a very new Unity developer. Thanks!