Game View does not match Scene View

I’m building a game that has tiles continuously moving down the screen and repositioning to the top of the screen when they hit the very bottom, sort of like a treadmill.

I’m observing that after a while, the tiles become invisible on the Game view but are clearly there on the Scene view. Here is a screen capture that demonstrates this, and then I stop and replay the scene and everything’s back to normal.

What could be the cause of this? Any help would be greatly appreciated as a very new Unity developer. Thanks!

It looks like the tilemap is getting culled or something, can you check the frame debugger to see if tile rendering is being done? Additionally you can check if tilemap.isvisible. There is also a callback for becoming invisible

It is also possible your camera/tilemap/grid changes Z positions

Also you can try these, but I am not sure if it’ll help
compress,
refresh,
resize

PS: next time consider uploading the vids to youtube and pasting a link here