Game view much darker compared to headset view (HTC Vive)

Since I have not had reply on my “answers” topic over answers.unity3d.com, decided to try my luck here.

In short, we are currently having problem recording any videos or taking screenshots due to game looking very dark both in editor and game view (standalone or started from editor), almost pitch black. Lights are much brighter (as they should be) once game is viewed from the HTC Vive headset (both from while in editor play mode and standalone builds). Anything we can do to balance light issues between “monitor view” and headset ?

Example images: Viewed from headset (example) - Album on Imgur

First example from headset, edited with photoshot to match how I see it. Below from editor/game view.

From: http://answers.unity3d.com/questions/1229305/editor-game-view-darker-compared-when-viewed-with.html

I’m seeing the same thing on different VR headsets and SDK’s as well. Fortunately in our case we aren’t tied to the Vive SDK. But you can add a brightne script to the parent camera. But that’s one ugly hack.

Looking at the coding side for SteamVR. It is a nightmare. I’m not surprised things aren’t working right. But I haven’t had time to fix their SDK yet.