Game View Render Statistics Tris and Verts

With a default scene (Main Camera, Directional Light), why does the Game View Render Statistic report 1.7k triangles, and 5.0k vertices?

From my research, it would seem that shaders, ambient light, and directional lights can affect these numbers… though there’s no models in the scene. What am I missing?

@Akaishen : You’re missing the skybox. If you select “Solid Color” instead of “Skybox” in your camera’s inspector panel, all of that drops to 0.