Game View Scale Slider sometimes changes on run

5.5.x Editor windows, no fixed aspect in game view (Free Aspect) -
I resize the game window and then press play, the Scale slider jumps to some fractional value and the game view does not fill the window.
This does not always happen but once it starts it continues each time you change the game view size (ok if you keep the game view at one size).
Not sure of the root cause but is it a known bug?

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It is Unity 2018.3.0f2 Version of Unity and the bug is still present. As soon as I hit play, Game View Scales to 1x. Please fix this, it irritates a lot, and also testing becomes difficult.

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still not fixed, every time i press play the game view scale changes to 1x.
I need it at the minimum scale to fit the game view, what’s the point of zooming in to 1x if i can’t see what’s going on.

It’s still an issue with 2018.3.0f2. :frowning:
Every time I press play, the scale changes to 1.15.

its so goddamn annoying lol

C’mon seriously no solution? I freakin’ hate having to scale E V E R Y T I M E play button is pressed!

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yup still not fixed, sometimes its the little things that kill ya lol

come on Unity Devs where u at?

Same thing. But rebooting the project helps! (at least for me)

rebooting the project was working for me for some time, but now it doesn’t help, don’t know what happened

Window → Layouts → Default works for me.

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+1, very annoying, on 2018.3.9f1

What do you mean “rebooting” ?

I’m using 4K monitor. Game view is set to free aspect. Every time i press play game view scale jumps to 1.5. I tried to change the layout after project open three times to any other and then back to my. Sometimes it helps, but it is not a rule. Unity 2018.3.8 Unity devs please pay attention to this bug. It is so annoying to work…

I was also experiencing this with 2018.3.11f1 - pressing play changed scale from 1 to 1.25. I set it back to 1, pressed stop, restart project, etc. nothing mattered. In my case, it wasn’t happening until around the time I updated to 20183.11f1 therefore I thought that was the culprit, but seeing this thread it appears it’s been happening for longer. What I now realize and had forgotten about was that I accidentally messed up my custom window layout by pulling a bunch of tabs out of docked mode and couldn’t get them back to my previous docked layout… so I changed Windows > Layouts > Default (I think - definitely one of the pre-defined ones). Then I went ahead and started moving all my docked windows around… including the Game View onto Monitor #3. That’s around when the problem started occurring.

I seem to have found the culprit thanks to this thread. It has to do with multi-monitor configurations in Windows 10 with various scaling modes.

Explanation: When you reset the “window layout” (Windows > Layouts > xxx), the Game View is opened on the monitor where Unity is open, in my case is 4K and has Windows10 scaling set to 125%. Unity therefore adjusted the Scale to 1.25 to match my monitor scaling.

The problem happens after moving the Game View to an alternate monitor with different scaling (100%). Closing the Game View and re-opening will open again on the alternate monitor with the correct scaling and it will remember the scaling… but only for a while…

The bug seems to be with Unity, in that it always remember the original Scale value of the monitor where the Game View window was opened and always restores it in play mode!

I don’t have 2 monitors and it still happens.

Bug is still present on 2018.3.11f1. Did anyone made a bug report ?

Just out of curiosity… have you tried closing and creating a new Game View? And do you have any scaling enabled in your OS display settings?

No scaling.

Didn’t try creating a new game view. The bug is random actually, sometimes you start unity and it keeps resetting the scale, you close unity, open again, and it works normally. Sometimes needs more than 1 “reset”.

Installed 2018.3.12. Worked with it at least 3 times. Didn’t see this scale bug. Hope it was fixed.

UPD: Oh no. It happens again (

Still happening randomly in 2019.1.0f2.

Did you try 2019.2 ?

Issue marked as fixed here - https://issuetracker.unity3d.com/issues/the-game-view-scale-changes-from-2x-to-1x-when-transitioning-from-edit-to-play-mode

Ah good find! No, not yet, I’m only using stable releases. I guess I will just have to wait…