Hello,
I’m using Unity 2021.3.22f1 with URP. No matter what I do, my framerate in the editor in game mode is limited to 60 fps when I have two monitors connected and 72 fps when I only use one.
The target platform of my game is Windows. In the quality settings, I have set Vsync to 0. I have also executed the following code for testing:
QualitySettings.vSyncCount = 0;
Application.targetFrameRate = 300;
And also:
Application.targetFrameRate = -1;
No matter what I set, I always have a constant 60 or 72 fps.
My two monitors are set to 165 Hz @ 1440p via the NVIDIA Control Panel.
In the game view, I have also disabled Vsync in the “resolutions and aspect ratios menu” at the top.
In addition, I have forced Vsync off in the NVIDIA Control Panel and tested setting the maximum framerate to 165 for Unity.exe.
What else can be done?
Thank you in advance!
Edit:
My specs:
- Windows 10 (22H2 Build 19045)
- AMD Ryzen 9 5900X
- RTX 3080