Game View stuck at 60 fps regardless of settings

Hello,

I’m using Unity 2021.3.22f1 with URP. No matter what I do, my framerate in the editor in game mode is limited to 60 fps when I have two monitors connected and 72 fps when I only use one.

The target platform of my game is Windows. In the quality settings, I have set Vsync to 0. I have also executed the following code for testing:

QualitySettings.vSyncCount = 0;
Application.targetFrameRate = 300;

And also:

Application.targetFrameRate = -1;

No matter what I set, I always have a constant 60 or 72 fps.

My two monitors are set to 165 Hz @ 1440p via the NVIDIA Control Panel.

In the game view, I have also disabled Vsync in the “resolutions and aspect ratios menu” at the top.

In addition, I have forced Vsync off in the NVIDIA Control Panel and tested setting the maximum framerate to 165 for Unity.exe.

What else can be done?

Thank you in advance!

Edit:

My specs:

  • Windows 10 (22H2 Build 19045)
  • AMD Ryzen 9 5900X
  • RTX 3080

I have fixed the issue. I had to adjust the other quality levels as well so that VSync is set to “Don’t sync”:

8964408--1231830--Screenshot 2023-04-21 112658.png

Even though I was only using Quality Level “Ultra” and had already set it to “Don’t Sync” all the time:

8964408--1231833--Screenshot 2023-04-21 113111.png

Anyway, now I am achieving higher framerates as well.

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Spent a lot of time with this. In the end I figured out that for some reason in NVidia Control Panel I had Max Framerate set to 60. Also worth checking the global settings and program settings for Unity3d in the NVidia Control Panel.

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Awesine. That fixed it fir me too, thanks.