Game w. 64+ players?

It has come to my understanding that if you create a game with Unity 3D it will only be capable of handeling 64 players connected to the server.

I’ve searched alot on how to increase this number but found nothing usefull, if there are any thread about this I’d really like to read it and if not, is there no way to make Unity games capable of handeling more connections at once?

Sorry if i’ve failed to search, but please don’t flame…

// xCynic

there is no hard limit on what it can handle, it depends on what you send through.

depending on the game type it can be anything from 4 players to 256

if you want to handle something more into the direction of an MMO you will have to use sockets, photon, neutron or smartfox server

You can use Badumna if your application is non commercial.
Link : http://www.badumna.com/

-Jedy

or beamserver or write your own backend

xcynic,

If you use something like ElectroServer as the server backend you achieve pretty much any count that you want. You’ll have to make sure that the Unity client code is set up to handle rendering all of the players you want to show, but the server will handle it.

http://www.electrotank.com/es5.html