It has come to my understanding that if you create a game with Unity 3D it will only be capable of handeling 64 players connected to the server.
I’ve searched alot on how to increase this number but found nothing usefull, if there are any thread about this I’d really like to read it and if not, is there no way to make Unity games capable of handeling more connections at once?
Sorry if i’ve failed to search, but please don’t flame…
If you use something like ElectroServer as the server backend you achieve pretty much any count that you want. You’ll have to make sure that the Unity client code is set up to handle rendering all of the players you want to show, but the server will handle it.