Game Window scale resets to 1.3x every time I press play (Unity 2022 (.3.13f1 LTS))

Every time I hit Play, my Game window resets the scale to 1.3, so I have to drag it back to 1.0.
I’m in 16:9 Aspect, but I’m not sure it makes a difference.
Some discussion of a similar problem here (closing and opening game window does not fix for me):
https://www.reddit.com/r/unity/comments/14tfwe8/game_window_on_13x_scale_resolution/

I have 3 monitors, and my 1024x768 right-hand monitor (where I have my Console window) is set to 125%. Setting my right-hand monitor scale to 100% “fixes” this, but I can’t read the tiny console text then:).

I really just want the scale to stay wherever I last put it, rather than resetting every time I hit play. Sounds like a bug?
It didn’t behave like this for me with Unity 2021.3.25f1 LTS.

Edit: I just double-checked this with a very simple project, no 3rd-party stuff and no scripts at all, still happening in 2022.3.13f1 LTS, but not in 2021.3.25f1 LTS.

Same ‘bug’ or ‘feature’ for me. It’s realllllllly frustrating. Unity 2021.3.31f1 LTS.

In fact, this is already in the issue tracker, I just wasn’t able to find it:

I just voted on it.

1 Like

i found this solution and works for me:

KrynosStudios

Dec 27, 2023 12:57

I have found a working workaround for this issue for anyone who has the same problem.

  1. Right click on the “Game” tab at the top of the screen
  2. Click “Close tab”
  3. Right click on an open tab and select “Add tab > Game”
  4. Change view from “Free aspect” to desired resolution
  5. Change scale to desired value and hit play

Now the game will start at the proper scale every time.

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Resolved the issue for me. Thanks for posting this!