So I have this problem with U 5,6 that started when I switched to win 10. When I test play, it’s like the game window loses focus and the inputs stops working if any object is selected. This includes Playmaker window that is locked to show a FSM even if no object is selected, it still stops receiving inputs.
This makes it impossible to check values of anything while the game is running and the only way to get inputs back is to unselect any object plus making sure no editor extensions (like Playmaker for example) has any object selected, and then click in the game window. Clicking in the game window while an object was selected was enough to get back focus when I used win 7, but after the switch to 10 it’s not enough.
Why do you need all these editor extensions grabbing focus while in play mode? I would go through them one by one, figuring out which specifically is causing the problem. Once you figure it out, either see if there is a new version which corrects the issue or stop using it entirely. Since Unity 5.6 support ended a good while ago, I would expect you’ll have to do the latter.
What? Nowhere did I say that. I said if ANY object is selected, either from an extension OR in the object list, the game loses focus. Deselecting the objects makes the focus come back.