My game works fine and as expected in the unity editor, but upon building i get a ton of errors.
These are the last ones:
Error building Player: 38 errors
Build completed with a result of 'Failed' in 8 seconds (8430 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
UnityEditor.BuildPlayerWindow+BuildMethodException: 41 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in :0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Also this error keeps repeating itself:
Assertion failed on expression: 'false'
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Honorable mentions:
Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\(directory)\Documents\UnityGamesProjects\(game)\Library\ScriptAssemblies\Assembly-CSharp.dll'.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Edit: don’t know if it helps, but i had put the unity project in the recycle bin without emptying it and removed it from unity hub due to stress and stuff not working correctly. once i figured out what to do, i restored the folder to the original location and re-added it in unity hub. then it couldn’t build. i haven’t tried building it before i deleted it, but i can try building a different project to see if my pc is the problem, unity or just that project