Hmm, have a weird problem going on here. We have a gun model parented to our FPSWalker Thingy, it’s all prefab’ed and it all works fine in the editor - but once we create a build of the game the gun moves all weird, I guess the pivot is off / pref is broken. If I break the prefab connection in th editor I get the same effect in the editor.
Did anybody experience that before? I have absolutely no clue what could cause this.
EDIT: Hmmm… still not working - meaning, it works as a stand alone build now, but not in the WebPlayer. How do I sync the refresh rate in the web player? They both use the same setting (beautiful), so ‘Sync to VBL’ is on in both - but webPlayer still gives me that weird bug.