My uncle asked me for a clock program. He likes old clocks but is still a gizmo guy so I wrote one for him in .NET and a new version in UNITY. My question is obviously about the one I wrote in UNITY.
On 2 windows 10 machines it runs perfectly, albeit slow on the single core Pentium. On an identical single core Pentium with windows 7 however, it starts up and the clock face(cube) and Moon(sphere) hovering over it disappear leaving the animated hands(planes) floating in space. With the smog machine blowing clouds of smoke in front of where the moon should be. simulated clouds.
As cool as the clock hands in a star field is, I put a bit of work into the moon phase calculations for controlling the “sun” and want the darn moon to show. The clock face would be nice too.
Has anyone else had a similar issue? is it direct x at fault maybe? Is there a known issue with old intel video chipsets that windows 10 is bypassing by using the standard video driver?