‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: DefaultDomain): Loaded ‘C:\windows\system32\mscorlib.ni.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\windows\system32\System.Windows.RuntimeHost.ni.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\windows\system32\System.Windows.ni.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\windows\system32\System.Net.ni.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\windows\system32\System.ni.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\windows\system32\System.Xml.ni.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\Data\Programs{B0353C83-7844-424C-91B7-FE0E8839FA8F}\Install\BoxeGame.DLL’. Symbols loaded.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\windows\system32\Microsoft.Phone.ni.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\windows\system32\Microsoft.Phone.Interop.ni.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\Data\Programs{B0353C83-7844-424C-91B7-FE0E8839FA8F}\Install\WinRTBridge.DLL’. Cannot find or open the PDB file.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\Data\Programs{B0353C83-7844-424C-91B7-FE0E8839FA8F}\Install\BridgeInterface.winmd’. Module was built without symbols.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\Data\Programs{B0353C83-7844-424C-91B7-FE0E8839FA8F}\Install\UnityPlayer.winmd’. Module was built without symbols.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\windows\system32\WinMetadata\Windows.winmd’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\windows\system32\System.Runtime.ni.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\windows\system32\System.Core.ni.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
Build from ‘’ branch, version is ‘4.3.1f1 (cebd4d9b5122)’ (Release build).
Physical memory: 898 MB, commited memory limit: 380 MB.
PlayerConnection initialized from C:/Data/Programs/{B0353C83-7844-424C-91B7-FE0E8839FA8F}/Install/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55164
Multi-casting “[IP] 192.168.1.12 [Port] 55164 [Flags] 2 [Guid] 4048348384 [EditorId] 952604604 [Version] 1048832 [Id] WP8Player(192.168.1.12) [Debug] 0” to [225.0.0.222:54997]…
Direct3D:
Version: Direct3D 11.0 [level 9.3]
Renderer: Qualcomm Adreno 225 (WDDM v1.2) (ID=0x32303032)
Vendor: Qualcomm
VRAM: 96 MB
Initialize engine version: 4.3.1f1 (cebd4d9b5122)
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\Data\Programs{B0353C83-7844-424C-91B7-FE0E8839FA8F}\Install\UnityEngine.DLL’. Cannot find or open the PDB file.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\Data\Programs{B0353C83-7844-424C-91B7-FE0E8839FA8F}\Install\UnityEngineProxy.DLL’. Cannot find or open the PDB file.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\Data\Programs{B0353C83-7844-424C-91B7-FE0E8839FA8F}\Install\Assembly-CSharp-firstpass.DLL’. Cannot find or open the PDB file.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\Data\Programs{B0353C83-7844-424C-91B7-FE0E8839FA8F}\Install\Assembly-CSharp.DLL’. Cannot find or open the PDB file.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\Data\Programs{B0353C83-7844-424C-91B7-FE0E8839FA8F}\Install\Assembly-UnityScript-firstpass.DLL’. Cannot find or open the PDB file.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\Data\Programs{B0353C83-7844-424C-91B7-FE0E8839FA8F}\Install\Assembly-UnityScript.DLL’. Cannot find or open the PDB file.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\Data\Programs{B0353C83-7844-424C-91B7-FE0E8839FA8F}\Install\Boo.Lang.DLL’. Cannot find or open the PDB file.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\Data\Programs{B0353C83-7844-424C-91B7-FE0E8839FA8F}\Install\GoogleAds.DLL’. Cannot find or open the PDB file.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\Data\Programs{B0353C83-7844-424C-91B7-FE0E8839FA8F}\Install\P31RestKit.DLL’. Cannot find or open the PDB file.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\Data\Programs{B0353C83-7844-424C-91B7-FE0E8839FA8F}\Install\P31WinPhoneAdMob.DLL’. Cannot find or open the PDB file.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\Data\Programs{B0353C83-7844-424C-91B7-FE0E8839FA8F}\Install\P31WinPhoneHelpers.DLL’. Cannot find or open the PDB file.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\Data\Programs{B0353C83-7844-424C-91B7-FE0E8839FA8F}\Install\Photon3Unity3D.DLL’. Cannot find or open the PDB file.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘Anonymously Hosted DynamicMethods Assembly’.
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\Data\Programs{B0353C83-7844-424C-91B7-FE0E8839FA8F}\Install\UnityEngineDelegates.winmd’. Module was built without symbols.
*********************** pause…********************intro
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/WP8SupportGenerated/UnityEngineDebug.cpp Line: 55)
*********************** ++++++++FOCUS++++++…********************intro focus val : True
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/WP8SupportGenerated/UnityEngineDebug.cpp Line: 55)
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\windows\system32\System.Runtime.InteropServices.WindowsRuntime.ni.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
player nick : Anonymous
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/WP8SupportGenerated/UnityEngineDebug.cpp Line: 55)
back to UI thread. prepping AdView
adding event listeners
grabbed the grid: System.Windows.Controls.DrawingSurfaceBackgroundGrid and added the adview
loading an AdRequest with testing flag: False
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\windows\system32\en-US\mscorlib.debug.resources.dll’. Module was built without symbols.
An exception of type ‘System.UnauthorizedAccessException’ occurred in Microsoft.Phone.ni.dll and wasn’t handled before a managed/native boundary
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\windows\system32\System.Runtime.Serialization.ni.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
An exception of type ‘System.SystemException’ occurred in Microsoft.Phone.Interop.ni.dll and wasn’t handled before a managed/native boundary
An exception of type ‘System.SystemException’ occurred in Microsoft.Phone.Interop.ni.dll and wasn’t handled before a managed/native boundary
‘TaskHost.exe’ (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded ‘C:\windows\system32\Microsoft.Xna.Framework.ni.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
An exception of type ‘System.SystemException’ occurred in Microsoft.Phone.Interop.ni.dll and wasn’t handled before a managed/native boundary
interstitialFailedToReceiveAdEvent: NoFill
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/WP8SupportGenerated/UnityEngineDebug.cpp Line: 55)
An exception of type ‘System.SystemException’ occurred in Microsoft.Phone.Interop.ni.dll and wasn’t handled before a managed/native boundary
receivedAdEvent
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/WP8SupportGenerated/UnityEngineDebug.cpp Line: 55)
Ex : FrameworkDispatcher.Update has not been called. Regular FrameworkDispatcher.Update calls are necessary for fire and forget sound effects and framework events to function correctly. See XNA Game Studio 4.0 Refresh | Microsoft Learn for details.
The program ‘[3540] TaskHost.exe’ has exited with code -1 (0xffffffff).