Hi,
Im working on implementing achievements in my IOS game and are using the following code to authenticate and set the “default achievement banner” to display when unlocking the achievements.
void Start ()
{
//tooltip says "show the default ios banner when achievements are completed.
GameCenterPlatform.ShowDefaultAchievementCompletionBanner(true);
Social.localUser.Authenticate (ProcessAuthentication);
}
The problem is that after the user is authenticated against Gamecenter it automaticly opens the achievements window on top of the game.
Also when achivements actually are completed (they get reported as completed, and is shown correctly if the user navigates to the achievements tab in gamecenter), no banner is shown.
For the record i’m running Unity 5.4 and from searching the forums/bug reports most bugs related to the achivement stuff has been tagges as fixed as far as i’ve seen.
Does anyone have a good tip on how to fix this? Or point in the right direction if i have misunderstood how this is supposed to work?
Thanks