GameCenter - How to load achievements that are not started

Greetings all,

I am trying to load achievements from GameCenter but only the ones that has progress (or got completed) are being returned.

I call the Socia.LoadAchievements (Unity - Scripting API: Social.LoadAchievements)

Is there another function that returns all the achievements, regardless of their current progress state?

And yes, the “user” is authentificated :wink:

Thanks!

Found a solution that works for me, so in case other people have the same issue than me :
The only way to get those are by loading the description with Social.LoadAchievementDescriptions

You can create dummy IAchievement with CreateAchievement under Social.