This is the constructor method of TurnBasedMatchesController.StartMatch()
public static void StartMatch(
uint minPlayers,
uint maxPlayers,
Player[] playersToInvite = null,
bool showExistingMatches = true
)
and this is the constructor method of RealTimeMatchesController.StartMatch()
public static void StartMatch(
uint minPlayers,
uint maxPlayers,
uint playerGroup = 0,
uint playerAttributes = 0,
Player[] playersToInvite = null
)
which shows that realtime matches support an argument for player group in game center while turnBased matches do not. Can we solve this issue with the existing plugin version?