In another thread I asked:
…and was encouraged to make a thread about it:
What do you think makes making games a more fun and rewarding experience and how do you think this would help or hinder progress on your projects?
Personally I think that there is a huge general issue with “the act of creation”: You create something, it becomes a novel stimulus for your brain, you keep working on it with the intention to improve it, because it is no longer novel to you you get bored, you start changing it, rinse and repeat till you’re absolutely sick of it and can’t think of more ways to make it novel again.
I once heard a professional music composer say “It has come close to the point where I’m bored by anything that has notes in it”. And another professional film music composer once told me “I don’t listen to music privately anymore. I only ever do it out of professional interest, and then I quite often listen to super polished mainstream pop because there’s so much to learn from their production techniques.”
I’ve studied design and I’ve seen how it is a very typical trend for graphics designers to gravitate towards weirder and weirder things that start to fail at even their most basical intended purposes, like readability. Kurt Weidemann - a German typographer - once said something along the lines of “There is nothing new to discover in typography, just like in the kitchen or in the bedroom”. And I think he has a point, at least to a degree. Though I’m not sure what exact lessons to draw from it and what strategies to apply to making games.
Ultimately I think good things take time and you can’t really change that fact, and you’ll never get entirely over the problem of getting bored by whatever you put hundreds or thousands of hours into. But maybe we can find strategies to mitigate the downsides, identify pitfalls more clearly and learn to avoid bad gamedev habits.
One thing I’m doing with my main project is: no audio till the game is basically finished. I know if I add audio now it would cost me hundreds of hours, and at the end of the whole dev cylce I’ll absolutely hate the audio and will want to redo it all. If I keep audio for last, there’s one cool novel thing I can still add as a final touch and then release it, hopefully at least not being totally sick of the audio yet, albeit everything else probably. As a bonus, if I never get the game part finished, I’ve saved a lot of time working on audio at all.
I’m currently thinking seriously over starting a side project. I’ve set a deadline of the end of the year where I want to decide whether I bury the side project idea or start executing it with the goal to finish that over the course of 2018. If I work on it, that would be my test-case for whatever conclusions we can reach in this discussion, and I’ll be able to - at least to a degree - compare how development feels compared to what I’ve done so far on my main project.