Whenever I extrude or extend any object using GameDraw the extended section can be walked through with the third person controller. I added a mesh collider before altering the object. What specifically do I need to do so this doesn’t happen?
I have attached a picture to show the basics of what I mean. I simply took a cube and extruded it. The player can run through the portion that has been extruded.
Pretty please?
I think you’ll need to add the collider after not before you modify the mesh with game draw. Though I have not used Unity yet, or Game Draw, but that makes sense.
SomeDude saved my life. Thank you!
Glad it worked.