Hi, my name is Creston Jamison. I am the co-founder of GAMEhud, a game analytics and monitoring service that works with Unity 3D. We have been working on GAMEhud for a while with local game developers and now that we are seeing interest from other game devs on the internet, we are starting to ramp up our marketing efforts.
GAMEhud lets you track the events that happen within your game to better understand how it is played and how to better retain players. We provide an HTTP / HTTPS API that lets you send events, players and their devices each tagged with custom properties for your game. Once you start sending us data, we provide you real time search capabilities, automatic calculation of key game metrics and the ability to share your insights with your entire team.
Real Time Game Analytics
We give you the ability to search for events, players and devices by any property you sent. You can then display the results to a table so you can drill down to see individual activity or chart the results in a graph for presentation. Here is an example of our interface with a sample graph.
Key Game Metrics
We automatically calculate 16 key metrics updated daily that report on the health of your game. Some of the metrics include DAU, MAU, DAU/MAU, New players, retention metrics, average session length, total revenue, ARPU and ARPPU. For each metric, we show the last 30 days of activity along with the average over the last 30 days. In addition, you can drill down on each metric to see 90 days of activity with the averages over the last 1-30, 31-60 and 61-90 days. Here is a sample of these metrics.
Share Insights With Your Team
All of our plans allow the tracking of unlimited games and allow you to share your account with all of your collaborators. Now everyone can be on the same page.
Monitor Errors and Exceptions
As errors or exceptions occur in your game, you can send this information to our service for tracking. We provide a “property bucket” that allows you to send a large set of unstructured data with your event (like a stack trace). That way you can know if your game is crashing and why. Plus, since you can link players and devices to events, you know if the errors only occur with certain players or certain devices.
Built To Work With Unity
To better ease integration with Unity, we built a custom wrapper that provides the following features:
- Automatically handles sending device properties (e.g., processor specs and memory stats).
- Provides an Event Queue to batch events locally and then send them on a time and/or event basis.
- Sends events asynchronously so as not to interrupt game play.
- Provides a number of overload methods to easily log events.
Brought To You By An Independent Company
GAMEhud is a service of Ruby Tree Software, Inc. which is a private company based out of Florida. Unlike other analytics services, We have no external investors and are funded by the revenue from our customers. Therefore, we only have to listen to and serve our customers well. Nothing is more important to us than your success.
If you are looking for a game analytics service to use with Unity, we would love for you to check out ours. We do not claim to be the “best” or the “leading” game analtyics service. But, we continue to add new features on a frequent basis, and we pledge to do what we can to make each customer successful. While we do not offer a perpetually free plan, we do offer a 30 day free trial. We welcome you to check out GAMEhud at http://www.mygamehud.com.
Many thanks,
Creston Jamison
GAMEhud Co-Founder
http://www.mygamehud.com