Hi is someone here know game engine is used by Gameloft for games like asphalt ?
I believe they have their own in house engine.
Sure but why they don’t talk about it publicly like others studios???
Why would they? Game engine is just a tool-set that lets them create and maintain their games.
I think they used Marmalade SDK for some games, I remember seeing some Gameloft’s games on the showcase area, but Asphalt specifically… I don’t know.
So others studios are making mistakes by showing their techs???
Send them an e-mail and ask them.
You misunderstood. He’s not saying you should keep quiet because of trade secrets. He’s saying it’s completely pointless describing an engine to the public that the public will never have access to.
Companies that make use of third party tools and make mention of them are doing it because they benefit from talking about it. Epic Games, for example, will post blogs, discuss the game briefly at events, etc. It’s free marketing.
Game studio like Gameloft may use different engines if they would to, and not only one !!
Okay but studio like DICE talk a lot about FROSTBITE but the public will never access to that engine
I’m talking about the one used for asphalt 8 especially
I’ll admit there are a couple of examples of where a company discussed their internal engine briefly, but they are very much the exception rather than the rule. Electronic Arts, which owns the company behind Frostbite, has occasionally been known to show up at GDC. Basically they’re using it as marketing.
Bethesda is another example of a company that will occasionally mention their engine and show up at GDC.
Another example is Ubisoft, which talks about their game engines from time to time. Example, Tom Clancy’s The Division Snowdrop Engine.
Game Studios talking about engine capabilities could be explained by either because they want to share their knowledge with other developers (which mainly boils down to marketing) or advertise games made with that engine. It’s a common practice in the industry.
Last time I applied at gameloft they used C++ and rolled there own engine
Probably the best option is to contact GameLoft directly and ask them about what engine(s) they may use. ![]()
Hey look, they have a Customer Care experience!
http://support.gameloft.com/
why does it matter, its a in-house engine that im assuming no way has access to but games made or published by gameloft.
you’re right last time i checked some of their job pages they were looking for experienced c++ programmer to work on an in-house game engine
It’s also possible that an internal engine may have a name that is inappropriate to use publicly. Theoretically speaking, of course.
I can’t imagine a large company use “Sex Engine” to create mobile games. ![]()
In general what engine you use mean little to an established company, they might use it for many things like speeding up workflow and not having to maintain it themselves.
BUT PR and marketing like to attribute functionality to engine, ie frostbyte do the best graphics, so it become a brand of best graphics, even though theoriticcally it could be done in any engine and is more a function of good artist (see mass effect andromeda). Basically it’s PR speech and brand building to sell stuff and gave the impression of cutting edge, when it’s really the team behind the engine that matter.