My project contains a Floor at the XZ plane, and a larger ‘Deathzone’ located 2 units beneath the Floor. The main GameObjects consist of the Rollerball, various blocks on the Floor, some pickups and ‘Enemies’, which bounce and chase the player.
Here, the gray area is the floor, and the red area is the deathzone which is actually located below the floor. Notice the orange enemy at the corner of the Floor.
Parts of the enemy are disappearing behind the deathzone, which is actually way behind the enemy. I can’t understand why this is happening - any ideas/solutions to fix that?