Hello,
How can I do that the object distance can be from 0f till 3f in the Z pos?
This Distance in Function…
Vector3 MousePosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, Distance);
Thanks all for help!
Hello,
How can I do that the object distance can be from 0f till 3f in the Z pos?
This Distance in Function…
Vector3 MousePosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, Distance);
Thanks all for help!
Vector3 MousePosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, Mathf.Clamp(Distance, 0f, 3f));
What number I have to set the distance variable? And My blocks goes under the terrian map what should i do?
Please explain what you are trying to do.
I`m trying to make the GameObject able to go far from me and close to me (far = 3f and 0f = close.)
Have you checked out ScreenToWorldPoint?
Vector3 PlacingObjectPosition = Camera.main.ScreenToWorldPoint(MousePosition);
PlacingObject.transform.position = PlacingObjectPosition;
Yay!
Why yay?