GameObject doesn't show up in correct location

This is a question that I’ve posted on UnityAnswers (Gameobject is offset from correct position - Questions & Answers - Unity Discussions) but haven’t gotten any responses as yet. Posting here to see if someone can help.

I have a gameobject which is always offset on the Z axis by 500 units no matter where I place it and I can’t figure out why. However, the box collider attached to the gameobject is located in the correct position. Does anyone know how I can get my gameobject to show up where I actually place it?

Hmm , a chamfered box , im guessing that in your modelling software , the pivot was somehow offset from center.

Thank you, that was the problem. In 3DS I moved the pivot point to the centre of the cube (on all three axis) and exported again to Unity. Cube and collider now both show in the same location.