Hello Forums!
I am currently trying to find out the efficiency of searching through active objects with GameObject.Find.
I have seen many saying that it’s not efficient. But how exactly does this in-built function works?
Does this function work by bruteforce iteration (e.g. A-Z) finding or through a more efficient way, perhaps indexing?
Any helpful soul care to tell me how the GameObject.Find functions as a search algorithm.
Else, what’s in-built in Unity3D that functions as an efficient search algorithm, any suggestion? Thanks!
Research Dolphin.