GameObject.FindGameObjectsWithTag collision problems

ok, I am trying to get each zombie to ignore the collisions of the others. and cant get past this error:
Assets/Scripts/EnemyCollision.cs(19,67): error CS0117: UnityEngine.GameObject[ ]' does not contain a definition for Collider’

ok here is my script:

using UnityEngine;
using System.Collections;

public class EnemyCollision : MonoBehaviour {
	
	public GameObject[] Zombie;
	public GameObject ThisEnemy;

	// Use this for initialization
	void Start () 
	{
		Zombie = (GameObject[]) GameObject.FindGameObjectsWithTag ("Zombie");
	
	}
	
	// Update is called once per frame
	void Update () 
	{
		Physics.IgnoreCollision(ThisEnemy.collider,Zombie.Collider);
	}
}

bump, need it done by midnight, please help out guys!

well it doesnt appear that you specify what thisEnemy is, and try using transforms

I have multiple zombies that will be instantiated, also I need the above stated problem solved, ignoring all other script problems that I am aware of

well, try transforms instead.

or maybe try zombie.transform.collider? or maybe zombie.GetComponent(“colidertype”);

same problem as before…

well, I might be wrong, but I dont think you can do what you want to do with arrays. im sure there is a work-around, but i dont know what

Im downloading the new version to try it with layers

ok