I’d like the GameObject which contains my muzzle flash to follow my guns recoil animation when it fires. How can this be achieved? Is there some sort of mesh specific transform I can access?
currently, your muzzle flash spawn on your gun barrel, but has no parents ?
You could parent your muzzleflash to your gun pivot
or maeby add a transform / (a empty game object) on your gun barrel, and parenting the flash to the transform
you could add a transform on your barrel, and move it in your animation