Hi all,
I have created a script that controls Motion Blur image effect but “gameObject.GetComponent(“Script”).enabled = true;” not working, it says “BCE0019: ‘enabled’ is not a member of ‘UnityEngine.Component’.”
Thanks in advance for help
Hi all,
I have created a script that controls Motion Blur image effect but “gameObject.GetComponent(“Script”).enabled = true;” not working, it says “BCE0019: ‘enabled’ is not a member of ‘UnityEngine.Component’.”
Thanks in advance for help
Edit → Unity 5 : GetComponent(“ScriptName”) is deprecated (the string version). You must use one of the other versions.
Once again. NEVER use the string-based version of the method GetComponent which returns a Component (the compiler cannot infer the type). Instead, use the type-based method:
// JS
gameObject.GetComponent( Script ).enabled = true;
// C#
gameObject.GetComponent<Script>().enabled = true;
// or
(gameObject.GetComponent( typeof(Script) ) as Script).enabled = true;
or you could do (gameObject.GetComponent( "Script" ) as MonoBehaviour).enabled = true;
I think it has to be:
gameObject.GetComponent(Script).enabled
If that doesn’t work try making a variable out of the GameObject the script is attached to.
or try GetComponent("Script"//or just Script).active
You probably don’t want that because it will disable the hole gameObject rather than just the component.
works:
camera.main.gameObject.GetComponent(MouseOrbit).enabled = true ;
I had to use this > to access the First Person Controller component …
gameObject.GetComponent(UnityStandardAssets.Characters.FirstPerson.FirstPersonController).enabled = false;