Hello all,
I there a way to do something like this?
var speed : float = 3.0;
var rotateSpeed : float = 3.0;
function Update () {
var controller : CharacterController = GameObject.Find("Player(Clone)").GetComponent(CharacterController);
// Rotate around y - axis
GameObject.Find("Player(Clone)").transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
// Move forward / backward
var forward : Vector3 = GameObject.Find("Player(Clone)").transform.TransformDirection(Vector3.forward);
var curSpeed : float = speed * Input.GetAxis ("Vertical");
controller.SimpleMove(forward * curSpeed);
}
GameObject.Find(“Player(Clone)”).GetComponent(CharacterController)
if i do this the console says:
i hope u can help me,