Hi,
I’m creating a simple droid shooter and for some reason when the AI shoots it shoots two bullets. I’m sure I have it spaced correctly, every 15 frames. Anyone have any ideas?
Code:
if (moveCount == 50) {
nav.SetDestination (new Vector3 (Random.Range (0, 10), -1, Random.Range (0, 10)));
moveCount = 0;
} else {
moveCount++;
}
if (shootCount == 15) {
if (Vector3.Distance (GameInformationHolder.gameInformation.player.transform.position, droid.transform.position) < 5) {
droid.transform.LookAt (GameInformationHolder.gameInformation.player.transform);
if (droid.attack > 0) {
GameObject bulletObj = (GameObject)Object.Instantiate (droid.bulletPrefab, new Vector3 (droid.transform.position.x + droid.transform.forward.x * 2, droid.transform.position.y, droid.transform.position.z + droid.transform.forward.z * 2), droid.transform.rotation);
bulletObj.GetComponentInChildren<Bullet> ().attack = droid.attack;
bulletObj.GetComponentInChildren<Rigidbody> ().velocity = droid.transform.forward * droid.bulletSpeed;
Debug.Log ("Enemy Shot!");
}
}
shootCount = 0;
} else {
shootCount++;
}