Is there a function that allows me to check if a gameobject is in the camera viewport, but the gameobject’s mesh renderer isn’t on.
Here’s what I’m trying to do. It’s a top down 2d game, and I’m trying to only render what the camera sees and turns off the render of gameobjects that aren’t in the camera’s viewport. (Kind of like a fake occlusion culling(Right?), but I ain’t got pro.).
Here’s the script.
if(gameObject.renderer.isVisible){
renderer.enabled = true;
}
if(!gameObject.renderer.isVisible){
renderer.enabled = false;
}
gameobject.renderer.isVisible won’t work in this situation, correct? As it needs a renderer to be there, but when it isn’t visible it turns off the renderer and then once you go back, it won’t enable the renderer anymore.
Is there a function to replace isVisible? Or Perhaps there’s another way to do this?
Thanks!