GameObject is Moving at Opposite direction in lookRotation

I First Ask Question on Make GameObject rotate forward relative to other gameobject
Here is Link -

And Use it as

UseVector3 RelativePos = other.position - transform.position;
var newRotation = Quaternion.LookRotation(RelativePos);
newRotation.y = other.transform.rotation.y;
newRotation.x = other.transform.rotation.x;
transform.rotation = Quaternion.Slerp(transform.rotation, newRotation, Time.deltaTime * 1);

Now Results is
Image before Run

Image After Rotation is Complete

I tried many times but don’t know why it is happening

Do opponent’s rotation toward player in FixedUpdate and ingame move player and tell us what happends. If its exactly opposite then just put negative ( - ) in proper axis at slerp rotation. Otherwise provide more info or screenshots of whole classes. Cheers!