GameObject IsActive() crash

So I published my app the to the App Store, and I have a 25% crash rate per user, and 5% per session.

Can someone tell me what the crash log means? Checking if Game Object is active causes a crash?
All of the crash logs are pretty similar, which is something like this:

we got the same error, have your solved the problem yet ?

We got the same error.Also happen on android.We change scenes use loadasync.
@SteenLund

@fishg this seems UI related and not Scene related

@superpig
Any solution?

There are many people have the same problem.
link:
Unity::GameObject::IsActive() crash site:forum.unity3d.com

Seems like the bug is fixed in Unity 5.3.5, but I don’t know when will that come. 5.3.3 was just released yesterday.

Issue Tracker: Unity Issue Tracker - [iOS][Android] Crash after multiple scene loads - Fatal signal 11 (SIGSEGV), code 1

Thanks Steen - i see that this is marked fixed in 5.3.5; any suggestions how to work around it until 5.3.5 is released ?

I tested,fixed from Unity 5.3.4f1.

1 Like

interesting.

one of our engineers noticed this in the release notes for 5.3.4 p4:
(751530) - Android: Fixed crash when load scenes intermittently,
and indeed 5.3.4 p4 fixed it for us as well.

it still happened in 5.3.5, any final solutions?