Im having an issue with the following script:
var object1 : GameObject;
function OnMouseDown()
{
object1.gameObject.SetActive (true);
}
And this is the issue im receiving:
NullReferenceException: Object reference not set to an instance of an object
Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.String cacheKeyName, System.Type cacheKeyTypes, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.Object args, System.String cacheKeyName, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
Boo.Lang.Runtime.RuntimeServices.Invoke (System.Object target, System.String name, System.Object args)
UnityScript.Lang.UnityRuntimeServices.Invoke (System.Object target, System.String name, System.Object args, System.Type scriptBaseType)
Im assigning the objects correctly, am I not? Whats going on?