I have a serie of prefabs i want to get randomized, but every time it passes my array is gets NULL.
var prefab1 : GameObject;
var prefab2 : GameObject;
var prefab3 : GameObject;
var prefab4 : GameObject;
var teller = 0;
var arraypoint = new Array (174, 179,191,193, 184);
var arrayprefab = new Array (prefab1, prefab2, prefab3, prefab4);
function Update () {
teller++;
if(teller==100)
{
print(arrayprefab[1]);
var positionpoint = Vector3(arraypoint[Random.Range(0, 5)], 5, 0);
Instantiate(arrayprefab[Random.Range(0, 4)], positionpoint, Quaternion.identity);
teller=0;
}
}