Hi guys, im implementing pragma strict and now need to get rid of my dynamic scripting (?)
Anyways my old script did this.
var FObject : GameObject;
//FObject is instantiated within the script first, from resources
function Update () {
FObject.GetComponent(FObject.name).FWild = 1;
}
The script name of the object is the same as the object itself, and therefore wanted to reference it’s script by just calling the object’s name. So how can i solve this in a way which is acceptable with pragma strict?
Error: BCE0019
Thanks!!