GameObject not colliding while grabbed in VR

Hi there,

I run into this strange issue. I have a pencil and a whiteboard. Both with colliders. Pencil has kinematic set to false.

When I throw the pencil to the whiteboard, it is colliding. But when I grab the pencil (ovrgrabber), it isn’t collding anymore. See here (Gofile - Free Unlimited File Sharing and Storage) a small screencast (sorry, bit of bad quality) of the issue.

I already read some posts of ovrgrabbable setting kinemtatic to true onGrab. But commenting this out doesn’t help. Also changing Collision Detection of rigidbody of pencil don’t seem to change anything.

Any ideas?

Thanks!!

Anyone? :confused:

Hi there, @unity_M9gWJ6X-SC7BSQ use i am facing the same issue, ovr distance grabbable and object loses collision when on hand, any easy way to keep collision with static objects? it seems to only collide with other rigidbodies.

Did you find any solution?