GameObject Position stuck after animation plays

I have a simple fade in animation for a scene I’m working. This fade in also takes the camera and moves it to the position I want the player to look at. However, once the animation is competed, the camera is frozen. Frozen meaning that I could command it to move around the area it was located anymore during the scene.

After some digging I realized that it was the animation that was causing this. When looking at the animator the FadeIn animation is frozen at the end of it (see attached). I’m assuming that this is what’s causing the camera to get stuck. I couldn’t find much via internet search so I decided to come here.

Does anyone understand what is going on and how to fix it? How to get the animator to actually exit at the end?

Should I just use timeline, or maybe simply write a script for this kind of thing?

Thanks!

Nothing? Running into this issue again…