Hello!
I want to activate a light, which doesn’t work. If I activate it in the Editor and hit the key used to activate it, it doesn’t work. But, if I deactivate it after that, it’s becoming deactivated!
Here’s my code:
#pragma strict
public var Player : Transform;
public var Flashlight : GameObject;
function Update(){
if(Input.GetKey(KeyCode.F1)){
Flashlight.SetActive (true);
transform.rotation = Player.rotation;
}
if(Input.GetKey(KeyCode.F3)){
Flashlight.SetActive (false);
}
}
Thanks for any help.
~C8002