Hi,
I’ve been following this tutoriel

https://www.youtube.com/watch?v=IlKaB1etrik&list=PLPV2KyIb3jR53Jce9hP7G5xC4O9AgnOuL&index=2

to make my GameObject fall into the ground the only difference is used a sphere instead of a cube (Sphere Collider, Rigidbody included)

Now when I start the game the sphere does not start from the wanted position (in the middle of the ground) instead it start outside the ground range and it fall,

Sphere Position :
X : 0 Y : 5 Z : 0

Main Camera Position :
X : 0 Y: 6.5 Z : -15

Ground Scale:
X: 40 Y: 1 Z: 1000

Picture Below :

Any ideas ?

After looking at your pictures. It seems you are using a sphere collider on your ‘Ground’ gameObject. Also it’s using a sphere mesh???


Delete the ground object and create a new 3D gameObject that is a plane. Then you should be good to go. (Size it up like you did the other ground object.