Okay, so I have a GameObject with a RigidBody 2D component attached. I move this GameObject using ‘Rigidbody.MovePosition’ - this is placed within FixedUpdate. The Object moves smoothly when my monitor’s refresh rate is set to no more than 60hz.
If my monitor’s refresh rate is set to a higher refresh rate i.e. 144hz - the GameObject looks to frequently stutter when moving.
Is there anything I can do to remedy this problem? Surely the user isn’t limited to just a 60hz refresh rate?
Thanks.