GameObject stutters when moving if refresh rate is not set to 60hz.

Okay, so I have a GameObject with a RigidBody 2D component attached. I move this GameObject using ‘Rigidbody.MovePosition’ - this is placed within FixedUpdate. The Object moves smoothly when my monitor’s refresh rate is set to no more than 60hz.

If my monitor’s refresh rate is set to a higher refresh rate i.e. 144hz - the GameObject looks to frequently stutter when moving.

Is there anything I can do to remedy this problem? Surely the user isn’t limited to just a 60hz refresh rate?

Thanks.

Wow… so the problem seems to have fixed itself. A reset of Unity wasn’t required, but a reset of my system as a whole was needed. So it would seem that it must have been an internal hardware/software issue, i did recently do an update for an Nvidia driver…

Sorry for the waste of time, thanks to those who responded.