I’m following the “Space-Shooter” tutorial in Unity website, the texture of the gameobject are working fine in my Unity3D > Game and my mobile > UnityRemote5, however when I publish into my android mobile, the gameobject turn half transparent or almost invisible.
Greatly appreciate if someone could advise on this, thanks…
Keep in mind that the unity remote is just streaming the video signal from your pc / mac to the device and sending the input back.
To see if android specific features like media player, shaders und native plugins work you have to deploy to your device.
I have the same problem over here.
The asteroids, enemies and the player all apear transparent in the game after being depoloyed on an android device.
Have you found out the solution?